What Is Best In Life #2

Art for older console and computer games is notoriously unrepresentative of the game proper. What is less remarked upon is the back copy, often an evocative, glorious artefact of 8-bit games’ small publisher and/or one-bedroom-coder origins, their period, and specific software trends at the time of their release. Here’s the cassette inlay for AstroClone (of which more eventually, I hope) which bucks the art-mismatch trend, yet is an exemplar of the great blurb one:


WIBIL #2: Attacking the “Seiddab” and having “more than 200 objects to find and several hundred things to do to complete the adventure movieis best in life.




4 Comments Add yours

  1. Da22 says:

    One crazy game, completely impressed with the layout and visuals for the time.


    1. stevenger says:

      If it wasn’t for the horrible feel of the controls when exploring it’d be a classic. Really good, interesting game. Did you ever play it, or just going on the video/blurb?


      1. Da22 says:

        Just going by your blurb and the video matey.


  2. Da22 says:

    Just re read the inlay, it’s very concise, I see what you’re getting at!


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