I’m not a massive fan of incremental games, those anticasual browser-based compulsive timewasters where you click to accelerate a counter until you can buy a thing which increases the value of your clicking. You already know where this is going, right?
Tonight I have been mostly playing Jake Hollands SPACEPLAN which…
…is an incrementally themed experimental piece of interaction based partly on Jake Hollands’ total misunderstanding of Stephen Hawking’s ‘A Brief History of Time’
There’s a tongue-in-cheek crashed starship narrative conveyed via a neat minimalist ship dashboard complete with orbiting objects and a “Word Outputter”. What Jeff Minter did with humped ungulates this does with starchy tubers, if you take my meaning. Really nicely implemented, compared to the series-of-boxes clicker games I’ve previously played. I particularly liked that the sequencing of your inevitable purchases can have some small effect too.
SPACEPLAN can be finished/left running over an evening while you write a blog post and cook your dinner. Make sure that you click in the top left corner to rename your ship and be advised that there is some onscreen swearing later in the game.
Experiencing A Significant Gravitas Shortfall