I grabbed Dark Souls II the minute I saw it on Xbox Live for next-to-nothing (£3.74, get in! No really, get ye in!). Once downloaded I only had about 90 minutes with the game, because reasons. In that 90 minutes (of which a good half was admittedly spent over-designing an attractive red-headed avatar) I died a grand total of 0 (zero!) times.
This could be because of the short tutorial sequences up front (though the one in the pit with the arrows and the “Ow!” and the “Oy!” nearly had me). It could also be because having played some of DS1 I had an inkling of my limitations when challenging footprint-taunting reptil-yetis. I did nearly get scragged by a gammon of pigs (that’s not the correct collective noun btw, word-fans). I do rather suspect that it comes down to making a suddenly-popular niche-experience mass-appreciable though. Hell, one of Dark Souls’ greatest early Eff You‘s was the way in which you could custom-design your character, but … oh, by the way, you’re dead and bloated, Hollow-man!
Regardless, I do expect to die innumerable times between here and that tricksy moment when I get stuck, retry, retry again, then never touch the game for n>1 years. Hopefully I’ll lose some of this flesh on my bones! Here’s to a bit of challenge alongside the comfort gaming!
Go on take everything I want you to!